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Before the game begins, the German player picks a strategy card that has various goals for him to attain for victory. Each player has a hand of cards that add to battle, reinforcements, and other elements that occurred or could have occurred...
The Age of Sail (1571-1862) was an era of unprecedented expansion across the oceans of the globe, where seagoing empires tied the continents together with mighty fleets. Set sail into a rich strategy game where you are a growing ...
Discover the myths and legends of Irish folklore in the MourneQuest boardgame, which is based on the novel by Garry McElherron. A cooperative game for 1 to 4 players with an average playing time 60-90 minutes....
Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with ...
How can the Spirits drive the invaders back to their boats and off our island? We must grow, change, and find new paths - if we stay as we are, we shall die, and the Island with us. Bring forth the natural chaos, and let our new ways be of both Branch and Claw!