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Enter the realm of Hyboria and fight alongside Conan! Relive the Cimmerian's greatest adventures with 8 unique scenarios that take you across all of Hyboria. From heath-lit taversn to shark-infested waters, from Pict villages to Bossonian strongholds, you get to...
The king and his allies moved westward at the head of fifty thousand men, knights in shining armor with their pennons streaming above their helmets, pikemen in steel caps and brigandines, crossbowmen in leather jerkins. They crossed the border, took a frontier...
This place is a mystery in Howard's works. It is known however that it?s home to great sorcerers whose spells are feared by those from the West. Take Conan and his companions East to this mysterious land as they are swept up in a sinister assassination plot! ...
In the great square of the inner city, a sorcerer was being tortured, while a great mob looked on and jeered. Conan, attacked at his house by the monster, wounded it mortally and pursued it into the square, when it rushed to its master, the Kordafan, and fell dead...
The north wind blows in from the rugged domains north of Conan's homeland. With Asgard to the east and Vanaheim to the west, these two territories compose the frozen tundra that is Nordheim. The men of these lands are toughest of the tough, hardened ...
Far to the South of Conan's home there lies a dry, arid land where a rugged, dark skinned people eke as much of a life as they can out of the sands. The environment is not the only danger in these lands however, there is a darker, more sinister power at work ...
Conan stared aghast; the image of a man, naked, and green in color; but the head was one of nightmare and madness. Too large for the human body, it had no attributes of humanity. Conan stared at the wide floating ears, the curling proboscis, on either side...
In this week's episode, The Cell Games have begun and the Z-Fighters have gathered to save the world and defeat Cell, the perfect warrior. Teaming up to take him down, Goku, Gohan, Vegeta, Krillin, Trunks, and Piccolo must work together in order to stop Cell...
Od wielu lat w Galaktyce panował pokój. Po trwającej bez mała 3000 lat wojnie pomiędzy Terranami a Hegemonią wszyscy byli wyczerpani. Wiele wysiłku zostało włożone w to, aby wydarzenia tamtych dni już nigdy się nie powtórzyły...
Eclipse: Drugi świt galaktyki stawia Was na czele międzygwiezdnych cywilizacji, walczących o dominację nad rywalami. Do zwycięstwa prowadzi wiele ścieżek, zatem wybierzcie te, które najlepiej pasują do zalet i wad Waszych cywilizacji. Nie spuszczajcie przy tym ...
Dodatek do znakomitej gry 4X. Powstanie Starożytnych zostało powstrzymane, a w galaktyce nastąpił pokój. Pojawiło się jednak nowe zagrożenie, które chciałoby za wszelką cenę obalić status quo...
Sailing Toward Osiris is a worker placement game where you and your friends gather resources, use favors from the gods, and utilize citizen powers to build monuments along the Nile. Use your actions wisely, timing them for the most ...
Choose a Governor with special privileges, select an objective for secret end-game bonus points, and use your Envoy to carry out special tasks to advance your plan to become the new Pharaoh...
Villages of Valeria is a village-building card game in which players establish resources, construct buildings, and attract adventurers to become the next capital city of Valeria. Take on the role of a Duke in the vast and beautiful kingdom of Valeria and, on your turn...
Guild Halls introduces 4 new buildings - 1 for each type. When built, a Guild Hall will reward the player with Victory Points if they have the most of that Guild Hall's building type. It also introduces rapid-recruit Adventurers that only require 1 building type icon in...
Monuments introduces hard to build Monuments to the game. When built, Monuments will bring a lot of Victory Points to your Village, but be sure to keep an eye on the end conditions because someone might end the game before you have a chance to complete...
Od początków pierwszych cywilizacji, przez historię postępu, ludzkość gromadziła się w większych lub mniejszych grupach, aby wspólnie żyć, walczyć i budować. Te największe z nich, walcząc z siłami natury i innymi nacjami potrafiły zapewnić sobie przetrwanie.