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Champions of Midgard blends worker-placement and dice-driven combat to create an exciting and strategic experience. Recruit warriors, gain powerful runes, and peer into the future - then send your faithful fighters on journeys to defeat fierce and mythical ...
Enter the realm of Hyboria and fight alongside Conan! Relive the Cimmerian's greatest adventures with 8 unique scenarios that take you across all of Hyboria. From heath-lit taversn to shark-infested waters, from Pict villages to Bossonian strongholds, you get to...
The king and his allies moved westward at the head of fifty thousand men, knights in shining armor with their pennons streaming above their helmets, pikemen in steel caps and brigandines, crossbowmen in leather jerkins. They crossed the border, took a frontier...
This place is a mystery in Howard's works. It is known however that it?s home to great sorcerers whose spells are feared by those from the West. Take Conan and his companions East to this mysterious land as they are swept up in a sinister assassination plot! ...
In the great square of the inner city, a sorcerer was being tortured, while a great mob looked on and jeered. Conan, attacked at his house by the monster, wounded it mortally and pursued it into the square, when it rushed to its master, the Kordafan, and fell dead...
The north wind blows in from the rugged domains north of Conan's homeland. With Asgard to the east and Vanaheim to the west, these two territories compose the frozen tundra that is Nordheim. The men of these lands are toughest of the tough, hardened ...
Far to the South of Conan's home there lies a dry, arid land where a rugged, dark skinned people eke as much of a life as they can out of the sands. The environment is not the only danger in these lands however, there is a darker, more sinister power at work ...
Conan stared aghast; the image of a man, naked, and green in color; but the head was one of nightmare and madness. Too large for the human body, it had no attributes of humanity. Conan stared at the wide floating ears, the curling proboscis, on either side...
Dragon Tides emphasizes non-linear play, with your decisions during narrative or from the success or defeat from a scene guides you to the next location and part of the story. Each scene has different objectives for both the heroes and the Tiger Organization making...
In Reavers of Midgard, you are the master of a longship with a small but loyal crew. Your goal is to earn glory and become the most renowned reaver in all of Midgard. Recruit Vikings to join your crew. Cast bones in order to ...
Gra imprezowa dla trzech do sześciu graczy powyżej 6 roku życia. W trakcie gry uczestnicy po kolei wykładają karty na środek stołu i odpowiednio reagują na przedstawione na nich rysunki (np. mówiąc coś lub wykonując gest).
Gra imprezowa dla trzech do sześciu graczy powyżej 6 roku życia. Zestaw 30 nowych elementów, stanowiący zarówno rozszerzenie do gry Top-A-Top, jak i zupełnie samodzielną, zamkniętą grę.
"WarCard: Afganistan", karciana gra wojenna to wspólny projekt dwóch firm: Wydawnictwa Kuźnia Gier znanego z produkcji Veto oraz Endera, wydawcy pełnych akcji książek militarnych z serii WarBook i WarReport.