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Dragonfire is a 2 to 6 player deckbuilding game set within the world's greatest roleplaying game, Dungeons & Dragons.. Players choose from a number of races, from dwarf to el, half-orc to human, while assuming the quintessential roles of cleric, rogue, ...
Dragonfire is a 2 to 6 player deckbuilding game set within the world's greatest roleplaying game, Dungeons & Dragons.. Players choose from a number of races, from dwarf to el, half-orc to human, while assuming the quintessential roles of cleric, rogue, ...
Dragonfire is a 2 to 6 player deckbuilding game set within the world's greatest roleplaying game, Dungeons & Dragons.. Players choose from a number of races, from dwarf to el, half-orc to human, while assuming the quintessential roles of cleric, rogue, ...
Codex: Card-Time Strategy is a customizable, non-collectable card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. ...
Codex: Card-Time Strategy is a customizable, non-collectable card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. ...
Every character can utilize up to 35 different moves in combat, and each brings a powerful new play mechanic to the table that completely changes the game and forces you to fight in different ways. Unleash psionic powers, clone yourself, steal opponents...
In Ashes: Rise of the Phoenixborn, a two-player expandable card game, players take on the roles of Phoenixborns, demi-gods and protectors of this world. These characters are the great saviors of their civilizations...
Enjoy the fan-favorite sets released in Ascension’s second year with the Year Two Collector’s Edition! Take on the rebel demigod Kythis and the restless spirits that have been unleashed in the wake of his bid for power...
Unlock the Power of the Ancients! Race to unlock and control mysterious temples left behind by an ancient civilization, built to harness the powers of creation. Beware of the surrounding jungle and its monstrous inhabitants, mutated for centuries by ...
Harness the Power of the Elements! Ancient elementals roam the lands, awoken from their hibernations by decades of war and turmoil. Some offer the chance to wield new power, while others offer only chaos and destruction. Join the people of new vigil as ...
Step into the Dreamscape, a plane of visions and imagination created in the wake of New Vigil’s transformation. As the factions gain insight into the new world’s power, they must also be on guard for those who might abuse it for their own nefarious ends...
A new darkness seep into New Vigil from the Void, intent on restoring despair and desolation to a world that has forgotten it. The four factions recall their veteran heroes and reawaken the great war machines of the past, as they plan their first move in...
An essential tome for all the most daring fans of Arkham Horror, Eldritch Horror, Elder Sign, Mansions of Madness, and the other Arkham Horror Files games, The Investigators of Arkham Horror contains fifty-two short stories with full-color illustrations by...
W nowym samodzielnym scenariuszu Horror w Arkham: Gra karciana - Wojna Zewnętrznych Bogów Arkham wstrząśnie rozgrywający się w Ameryce Północnej, lecz zagrażający całemu światu konflikt pomiędzy trzema zwaśnionymi kultami. Wojujące frakcje dążą ...
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or...
Who could have ever guessed that your search for two missing professors would lead to this? The wind howls. Ritual magic vibrates through the air. And the world is ripping apart. Your time is running out. Your doom is fast approaching! ...
Defend the Dreamlands from the schemes of the Spinner in Darkness in Weaver of the Cosmos, the sixth and final Mythos Pack in the Dream-Eaters cycle for Arkham Horror: The Card Game!...
Our world may seem significant—the center of our personal universes. But amidst the unknowable eldritch Mythos, Earth is a tiny microcosm of primitive life, a laughable mote of dirt and water floating among the stars. We are merely dust on the scales...
W toku śledztwa w Innsmouth przemierzyliście nawiedzane przez fale i ociekające wilgocią jaskinie, lecz był to jedynie przedsionek królestwa Istot z Głębin. Głęboko pod burzliwymi falami północnego Atlantyku, spoczywa ukryte miasto. Jeśli zamierzasz ...