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Symbaroum - Core Rulebook

Symbaroum
149.99
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Symbaroum - Core Rulebook
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"Twilight falls. Davokar darkens." The goblin Fenya sounded calm, despite the flock of  violings that swarmed  eagerly around them  -  the nasty birds could predict bloodshed, they all knew  that. Kvarek felt the sweat on his palms threaten his grip on the spear and  shouted over his shoulder: "Magdala, faster!"  The witch didn't answer, lost as  he was to the sinister harmonies of the ritual, her hands caressing the pillar's  grim stone face. A loud rumbling echoed through the ruin, as if some giant creature had  awoken and stood up from under layer upon layer of stone  and soil. "The witch  said that the abominations come out at night,"  the goblin muttered. Kvarek's  knuckles whitened as he tightened the grip: "No, only that they are hungriest  after dark. They are not afraid of the evening sun, and not of..." He was cut  short by Magdala's hoarse voice:  "The pillar has answered. I know where the  mausoleum is." Then, out of the ruins, the Blight Beast came at them, massive and roaring.  Its claws scraped the rocky ground, scouring out deep sores oozing pure  corruption, leaving drops of black, mercury-like mildew on  moss and stones in  its wake. "We cannot escape this,"  said Fenya. Magdala nodded agreement. "Well  then,"  Kvarek sighed,  "this is where we make our stand, for the right to the  treasures of Symbaroum." Symbaroum invites you to join in the adventure! Explore the vast Forest of  Davokar in the hunt for treasures, lost wisdoms and fame. Visit the barbarian  clans to trade or to plunder their treasuries. Establish a base of power  among  princes, guilds or rebellious refugees in the capital city of Yndar os. Or survive  encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. 

  But whatever you do, never ignore the warnings spoken by the wardens of the  forest: tread carefully and do not disturb the ruins of old, for the dark deep of  Davokar is about to awaken. 

-  A fast-paced and flexible rule-set for creating player characters and acting in  the game world.

- playable races and 3 archetypes, divided into 15 occupations, as  a basis for character creation.

- abilities, 25 mystical powers, 33 rituals and a large number of  weapons  and armors to make each character unique.

- Detailed guidelines for how to create adventures; 38 monsters and  adversaries, and 19 monstrous traits to arm the characters'  enemies with.

- More than 50 pages describing the game world's  history, geography and  cultures, focusing on four particular settings: the Forest of Davokar, the fortune  hunter's town of Thistle Hold, the Ambrian capital Yndaros and the cliff of  Karvosti where the barbarian clans convene.

- Symbaroum is a complete roleplaying game; all you need to play is paper,  pen and a dice set.

- This roleplaying game is suitable for all adventurous humans, goblins and  trolls from the age of 12 :)

Dane techniczne

Wydanie angielskie - pełny kolor
Ilość stron 264
Wymiary A4
Oprawa Twarda

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